So since the last update, I have been hard at work coding in more of the animations for Alucard and making various revisions to existing code in the hopes of finalizing everything that I have done already so that I can move onto the phase of trying to get some kind of demo out. I have also been updating the cost sheet for Alucard with 3 new animations that have been done for him (special thanks to Jake W. for his work) and a $50 donation I received recently (special thanks to Philip B. for this second one from him). I will be putting the updated cost sheet up on my next post once the last 2-3 animations I need are done for Alucard. The 3 animations that were done just done are:
an overhead sword/club swing (similar to the great swords from POR)
an aerial version of this same move, and
another aerial attack that is a spear/2handed sword stab that drops straight down.
Other than that, the next thing I have planned is to have someone continue working on redoing classic Richter’s sprites from the Prologue and Rondo of Blood. If anyone feels they are up to this task, please contact me ASAP.
But, the other big thing I have been thinking about is what I’d like to release within a demo. Yeah, I could release just the Prologue stage. But that just sounds………….. lame. I already did that when I made the GameMaker version and I really don’t want to just do that again. I really want to release something where you can play as Alucard. So that you can test a good number of his moves, controls, and gameplay out. I would like to see how people feel about all the new stuff and get a chance to see for themselves that this is all a reality.
The BIG problem there? The Castle Entrance is no longer planned to be the first area after the Prologue. I plan to have 2 areas before it, so I have no intent of releasing a demo with the entrance. The first area I had in mind being a sort of graveyard and ruined town area. I would really like it to start off with a quick scene of Alucard breaking out of his tomb in this graveyard, then starting the stage making his way thru the graveyard, with graves both in the foreground and all over the place in the background as well. Then up some kind of mausoleum/church (similar to CV3’s first stage), and then have him go thru a ruined town of some kind. Ending with a boss battle back in the graveyard on the far edge of town (again similar to CV3) with Malphas.
I even had an idea in mind where Alucard would have to save a few hostages here and there from cultists intent on sacrificing them. The town I had in mind specifically, would be what’s left of the town of Jova/Aljiba from the beginning of Dracula X. I would imagine that after Dracula was beaten, that in the past few years maybe some hermits or cultists would have moved into what is left of it, and possibly even fixed up a bit of it. But that’s as far as I get with this conceptualization.
So that’s what this thread is for: concepts to elaborate on that idea. And not just WRITTEN IDEAS for areas, traps, decorations etc….. but for anyone who would like to do some kind of concept art or sketches or drawings of any kind about it. I would really like to hear what kind of stuff you guys would like to see in this first area. What should Alucard’s tomb look like inside AND outside? What about the graveyard? How should the remains of the town look and the building he ascends? What should be in there? What about scenery, enemies, etc. What else could we throw in to be creative and spice it up?
Fan feedback is really wanted here. I think this would be an excellent opportunity to involve more of the community in this project as well, which I have wanted to do for quite some time. I have seen some AMAZING works created by Castlevania fans out there from sprites, to fan fiction, to drawings…. the list goes on and on. So here’s your chance to see your stuff be in the game. Feel free to post all your ideas, drawing, etc. in the comments below. If this thread is successful, I could see myself doing quite a few more of these. If I use anyone’s ideas/work I’ll be happy to credit them for it of course.
Let those creative juices flow people and spread the word about this too. It all helps. And as always, thanks for the support. 🙂