First off thanks A LOT to everyone who donated! Every bit does help!
The total donations I have received since putting up my initial post: $70!
I know that several people said they would feel more secure having a running tally of how much I’ve received and what I’ve done with it, and I think that is a VERY reasonable request. Especially considering how many thieves are out there. To wit, I will be putting up these posts every so often when I get a few donations in and have new sprites to show off.
The newest one that was just fully completed: alucard’s new wolf form! The animations created:
double jumping (he actually curls up a bit for this one; it has to be seen to be believed!)
falling back off a ledge
standing pain (yes, getting hit in wolf form won’t knock you out of it now)
new heaven sword attack; on the ground
….. and in the air
Total Cost: $220…. and worth EVERY PENNY IMHO. Credit goes to Mario Santosfor being such a talented and diligent artist!
The same artist also edited two animations for Alucard that I had made a while back: his jumping/falling spear ones, and the ani for when he uses summon spirit on the air. These cost about $25 total as well.
Here are two animated gifs showing off the wolf; one for idle, and the other for his new jump. I also included a pic of Alucard and his old “robotic” wolf form for comparison’s sake. (please excuse the water mark and blur applied to the ani’s)
Once he is coded into UNITY (I had GM written here before by mistake) I will then be showing a video of him too. For now I am finishing off all of the code for Alucard’s human form first though. Wolf will be next after it.
Next up on the list: WYVERN!As usual feel free to make any and all donations to firstname.lastname@example.org via Paypal.
BTW I try to send everyone a quick thank you email when they do, but sometimes for the oddest reason it returns an undeliverable mail error. So if you don’t get one, don’t think I forgot you. And know that I really appreciate the contributions more than typed words on a page can say.
Stay tuned for more updates, including one very soon showing off the collision engine in Unity including moving platforms, vanishing platforms, slopes, jump through platforms, spinning platforms, water, quicksand, Alucard’s animations, and his new attack cancelling system, that allows for combos, etc.