Well, I said I would never do it…. and I meant it with all of my heart. But the fact is paying for sprite work gets expensive fast! Just for Pazuzu & Cyclops alone I have easily spent over $500 of my own money! And with being a student, and a parent this would just get too pricey for me too fast to handle by myself. So I have opened up a paypal account, where anyone who wants to help out can send any and all cash donations.
The account is found under firstname.lastname@example.org. Please note that the email address is only for the paypal account that takes donations, and will not receive incoming messages.
Any and all donations would be really appreciated, but I have to ask everyone who wants to help to please try not to make it less than $5-$10 if possible. The reason is because less than that sadly wouldn’t help since one animation set can cost around $300. I really hate having to even do this, but the fact is that I just couldn’t afford to keep having new sprites done without getting a little help here.
ALL FUNDS WILL GO TOWARDS SPRITE WORK AND NOTHING ELSE!!!! I WILL REGULARLY BE SHOWING VIDS & PICS OF WHAT IS DONE AS WELL, AND ONCE THE SOURCE TO THE ENGINE IS RLEASED ALL SPRITES AND ANIMATIONS WILL ALSO BE MADE PUBLIC FOR ANY AND ALL USE!
For those of you who would like to see what I have so far I have included 3 videos below so that you see the level of quality that is going into the new sprites! One is of the Cyclops, the other is of Pazuzu/Leviathan (and includes the new boss coffin), and the last is a video of the color palette/rotation shader being used in Unity. This allows me to perfectly duplicate all of the special color and palette effects from the original SOTN.
PLEASE NOTE: the Cyclops and pazuzu vids are ONLY to show off their animations; this means there are almost no flames, particles, dust, projectiles, or other such effects shown as of yet. But they will be done in game to make these look even more amazing!
All sprites were done by Mario Santos; a very skiled artists who has been a HUGE help to me.
The shader was done by jonne_nathan; a very talented programmer who has helped me immensely!
For those wondering, the next sprite on the list to be done is Alucard’s wolf form: The reason it is being redone is because the old one looks robotic, and has a TON of issues from a programming perspective as well. I will not be redoing any of alucard’s other animations.
OTHER PLANNED ONES: new bosses/enemies like Wyvern, Behemoth, Dullahan, Final Guard, and also additional Animations for existing enemies/bosses like Blue Robed Death, Slogra, Warg, Plate lord, Akomodan, Medusa, etc. Also animations and full weapon sets for player characters like the new Richter, Maria, and Axe Armor Captain!