Well, its been several months since I’ve updated this blog. And while I’m sorry for any of the riots, fires, looting, and acts of suicide committed by women who threw themselves to their deaths in a fit of sorrow due to this, the fact is I’ve been busy enjoying my summer too much to update here! However, with University classes starting up again, I will now have a lot less social time going on, which means more updates on here for all of the fans of my project!!!!
The other HUGE reason behind the lack of updates has been this: for some time now progress on the Engine has been going MUCH slower than I wanted it to. And that is for one reason: GAMEMAKER! With the constant buggy updates, all of the internal glitches they call “intentional features,” and how just absolutely counter intuitive their system for debugging and testing is, it has majorly impeded my progress! It had gotten to the point where I was either a)going to have to abandon the project until GM improved SIGNIFICANTLY and fixed all the issues or b)I was going to have to find an alternative engine to use.
I will save you all the suspense and tell you up front there was NO WAY in hell I was putting my engine on hiatus; that’s how things get abandoned and it just wasn’t an option to me! So instead, around Late May I picked up Unity3d and begin the gargantuan Mandingo cock sized endeavor of learning it. And I haven’t been happier since!!! It’s 2d features new as they are, are truly amazing! I spent several months experimenting and learning a lot of things in the engine. Including how to setup the camera, mecanim animations, learning a good amount of C# to code with, the different commands and features I had available to me, etc. It truly is an amazing program, and like a dream come true for me compared to hacking it in MHS, or coding it in GM!
In short, YES THE RUMORS ARE TRUE, I HAVE MOVED THE ENGINE OVER TO UNITY3D!! In fact, I have managed to not only code in all of Alucard’s animations, and basic weapons, but I have also coded in the graphics for over 15 enemies, one new boss, countless effects and attacks, and I have even had someone VERY talented create a shader for me that allows me to change color palettes, and duplicate the rotating color effect from SOTN (a HUGE thanks to him for this!) And all of this got done while taking into account that I had to actually learn Unity and experiment in it, work, gym, daddy time, going out, etc. It is truly amazing how much quicker Unity lets me get things done easily, efficiently and very bug free compared to GM. I will never, EVER go back to GameMaker, and I wish Unity had implemented 2d features so much sooner!!!!!
I am now in the process of learning collisions, and becoming more acquainted with CG shader coding, as well as the particle systems in unity! Not only will knowing these things let me do a LOT more for the project on my own, but they will also help me in my real life studies when it comes time to start working on getting some certifications!!!
In other news, I have found a very reliable, and VERY talented sprite artist who managed to so far remake:
- The Cyclops (50%complete)
- Pazuzu/Leviathan (done!)
- The Boss Casket from CV3 (done!)
The new sprites can be found on my deviantart blog here: http://esco1979.deviantart.com/
Next up on the todolist will be the Wyvern! With that being said though, just getting pazuzu’s animations all done cost me over $250!!! That means that this is going to get very pricey VERY fast. So even though I never wanted to do it, I will shortly be making a post directing people as to where they can send donations to assist on offsetting the cost of getting these sprites done!!! Believe me when I say that any and all donations will be VERY appreciated!
First however I intend to put up a video showing several of the new animations done! Just so people can see that the level of quality that has gone into them, and confirm for themselves that the sprites will fit in with the others from SOTN! As they saying: seeing is believing!!!
Stay tuned for that info, along with any other updates here, & on the Deviantart blog!!! Thanks again to all of the fans of this project!!!!! It really is great to see how many people are really looking forward to this!