Just like the title says; this is just a quick video of the teleporter room in my engine. You will notice that Alucard goes from a room with a horse face in the background to another room with a horse face in the background. This is not a mistake, due to how teleporters are now used in the engine and how there is a stage system implemented. The other teleporter rooms will be used in game for their own counterpart teleporters. (NOTE: there is no sound in the video)
On a quick side note: I love how the superior additive blending in GM over the psx makes the arms on the statues in the background appear to glow slightly as the screen is whited out. Adds a small, but more realistic touch to it.