Wussup peoples? It’s been about 10 days since my last update. During this time, Dengojin completed the equip screen of the start menu (which I will now need to tweak some; this will also be used for healing items and to view relics) and it looks AMAZING! He is now working on making a sprite strip of all the text I will need for the menu. I also managed to find a sprite artist named Applejack who is doing a few sprites for me, and has been doing an EXCELLENT job.
I have also been hard at work on coding in a lot more things for Alucard. Here is what’s been going on:
The final great sword in the game has been completed (credit goes to Applejack for completing the last 2 sprites I needed in the animation for me)
He also managed to do the jumping version of the uppercut animation I needed for Alucard, as well as redoing Jorge’s crouching, jumping, and falling spear animations to look even better now. With these being done, all I will need is one more 2 frame animation for when Alucard uses summon spirit/the pentagram in the air and Alucard OFFICIALLY will have all of his sprites completed (there are almost 300 of them)!
I completed all of Alucard’s sub weapons, EXCEPT the stopwatch (which is WIP). This includes the shuriken, summon spirit, boomerang, pentagram, bat fire, wolf’s howl, and hellfire.
I completed the following crashes for him: power of sire, tetra spirit, dark inferno, fire shurikens, and the flaming razorang. That leaves only Sword Brothers which is VERY easy to do (it is literally just a bunch of transparent copies of the sword familiar that fly outward)
On a side note: on the next release I will be removing the option to turn off pixel interpolation, and replacing it with an option for normal view or wide screen, for people like me who have 40 inch lcd tv’s or other similar hi end models. Considering how common place these are now, I honestly should have thought of doing that in the initial release.
More updates to come soon!