Feliz Navidad everyone! This is a GM 8.1 file that contains not just all of the graphics that were included in the demo & it’s source, but also includes all of the candle sprites up until the end of the marble gallery, as well as more than 16 monsters from SOTN. Each monster also includes all of the effects that it uses in SOTN (ex. the unique “blood” effect used by the bloody zombie) with all transparency, rotation, and scaling off.
If anyone wants to take the time to make sprite sheets for these monsters go right ahead, but I did not do so because this file has HUNDREDS of sprites in it! And this is AFTER I deleted all of the duplicate ones that were used in more than one animation. But this is something that I know a good # of people in the Castlevania community, as well as hopefully some in the GM community will really be able to put to good use.
The monster sprites are all assembled, with each UNIQUE frame separated into a separate sprite in most cases so that each sprite has it’s own hitbox/mask setup (the exception to this is things that won’t be hittable by the player or can’t run into him like some death animations or fragments of a killed enemy) and also saves space since I don’t have the same sprite repeated in multiple sprite sheet animations. Each sprite is cropped and has it’s x and y offsets centered, and I also included a script that details the order that each of the sprites go in for each monsters set of animations. This way if anyone who wants to use these in their own game, doesn’t have to spend HOURS figuring out which sprites go in what order and in which animation. 🙂
THINGS TO BE DONE: I need to align the sprites for each animation (x and y offset) wise in game, rather than just centering them all. But this in many cases will need to be done via draw statements since some sprites can be used in more than one animation so I didn’t do it here yet.
A QUICK SIDE NOTE: there is a red hitbox sprite in most of the monsters folders; this is to be used later by me for collision with solid objects and that particular monster only. You will also notice that for some enemies like the bloody zombie, and warg rider that a separate sprite for their attack is included; this sprite is for hitbox purposes only when they use their attack (like biting, stabbing, etc) with a close range weapon.
This release includes the following monsters:
Skeleton & Golden Bones
Blood Skeleton (only the red one; the other colors will not be used by me. Also has new death animation which is to be completed with particle effects in game)
Zombie (all 3 palettes from the entrance, and 3 more new ones to be used later)
Warg (all 3 types; the armored one now has some new animations)
Warg rider (has a new animation too)
Bone Scimitar (2 palettes that will be used)
Axe Armor (both palettes; charging animation is new and improved)
Fishman (only one of the two palettes, since they both look almost exactly the same)
Marionette (there is actually one final useless frame omitted here)
The file can be downloaded here: http://www.mediafire.com/?e2d4nypl99mav8r
If anyone uses this file or a good amount of sprites in it I only ask that you give me a tiny amount of credit for it at least. I intend to release another one of these files every so often as I add some new enemies to it as well. Hopefully a good # of people out there will find use for this. Enjoy. 🙂