With my current schedule being what it is, I do not have a lot of time to program. Mostly because when programming something I am not good at just stopping in the middle of it and coming back to it later. The end result: me staying up late to EXTREME hours of the night, determined to finish something. With my lifestyle being what it is, I cannot afford to be doing that.
Stage design however, is something that can EASILY be done in small spurts, room by room, and easily picked up again later after being left alone for a few days WITHOUT the person feeling lost. So I have decide to work on that for now. This of course, requires me ripping a lot of gfx from the game myself (there are THANKFULLY a lot on spriters resource already that I can use, but there are also quite a few that are incorrect or in pieces that it would be easier for me to do myself) but that is again, something that I can do during my downtime at work.
NOTE: if you have any artistic skills and feel you can help contribute by editing some GBA Castlevania tiles, or have suggestions for tilesets that can be used for the sewer area in castle one, OR ANY OF THE AREAS in castle 2, even from other games (as long as it is not obvious they come from some other game of course) feel free to send me a comment. The tiles should fit in just as well with the rest of the ones in SOTN. This is an area of making the game that I will be in DIRE need of help with.
With that being said, here are the current stages planned for both castles with their bosses listed:
Graveyard & bridge, but mostly a Forest (a sort of tribute to the path leading to the castle in Simon’s Quest) – Cyclops
Castle Entrance – Wyvern
Alchemy Lab – Slogra & Gaibon
Marble Gallery – Behemoth (mid-boss at end)
Outer Wall – N/A (Doppelganger room now leads to nightmare area)
Nightmare (several screens long now)- Succubus
Library – Lesser Demon (leap stone & mist needed to reach him)
Chapel – Hippogryph (there will now be a save point right before him instead of after; which was lousy design in the original SOTN)
Castle Keep – Richter Belmont or Alucard (depends on player used)
Underground Caverns – Scylla
Sewer (located where the garden is in the saturn version) – Beezelbub
Colosseum (to be made a larger area) – Minotaur & Werewolf
Clock Tower (to be made larger and MUCH more hazardous) – Malphas (a.k.a. Karasuman)
Underground Mine – Cerebus (now found at end of stage)
Catacombs – Legion (a.k.a. granfaloon)
Olrox’s Keep – Olrox
Castle Center – Maria or Alucard (depends on player used)
Sky walkway – Darkwing Bat
Garden of Madness – Camilla’s Mask
Muddy Tombs – Mummy Twins
Phantom Village – Dragon Zombie
Ghost Ship – Medusa (another minor CV3 reference here)
Cursed Prison – The Creature
Skeleton Cave – Death
Entrance to Castle Center – Doppelganger (based on which character you use)
Castle Center – Shaft & Lord Dracula
Treasury – Mummy, Cyclops, Pazuzu (a tribute to CV3)
Arena (vastly expanded and changed) – Grant, Sypha, & Trevor.
Unknown Portal – Galamoth
????????? – SECRET
NOTE: as much as I have tried to finalize this list, it is possibly subject to change at a later date as needed.