Monthly Archives: October 2012

Ripping out enemy graphics: progress log and information (UPDATED 1/21/13)

UPDATE: 1/20/13: I have begun the arduous task of setting up the image speed for each sprite, as well as aligning them all. Due to a N00b error on my part, I am going to have align the sprites for … Continue reading

Posted in Sprites (enemies, items, candles, etc.) | 9 Comments

10/20/12: Stage & Boss Planning:

With my current schedule being what it is, I do not have a lot of time to program. Mostly because when programming something I am not good at just stopping in the middle of it and coming back to it … Continue reading

Posted in General | 20 Comments

Update 10/1/12: a few things that everyone should read:

Since I changed over from trying to hack the original game in Memhack, for the past year or so, I have been diligently and CONSTANTLY working on the SOTN Hacked Engine in game maker. Day after day, after day, AFTER … Continue reading

Posted in General | 3 Comments