Castlevania: SOTN Hacked Engine: demo video # 1: prologue

This is a quick video showing of a few bitss of the prologue stage with Richter Belmont. There are a few sound issues, and the framerate is VERY slightly degraded, but this occurred when I recorded the video. The game itself runs at a smooth 60 FPS, and has no sound or gfx bugs. Also there is no music enabled in this video. Enjoy!

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14 Responses to Castlevania: SOTN Hacked Engine: demo video # 1: prologue

  1. ltior says:

    boss rush mode please

  2. very cool dude, you have to talk more about the things you wanna changes from the original game :p

  3. Sonny Eryson says:

    dracula of the ps1 hack shows more powerful..perharps. and the sky effect?

  4. Rian Q. says:

    I’m stricken speechless. And you made Fatal Ray even MORE dangerous than it used to be!

  5. OMG!

    Look like the real thing! The result is absolutly amazing. Cant wait teh released :p
    Just a question like that, will you included a kind of test stage run or you will only release the dracula fight in the demo?

  6. Wasn’t the 1st Dracula invincible while teleporting animation started?

  7. I bet the double jump will be a relic in the middle-to-final of the first castle.

    There’s no point in let the richter don’t have double jump, he has to have the same trouble in castle as alucard has, think about it, richter now have a entire game for him with equip’s.

  8. Amazing! 🙂
    I hope to see it complete or released someday.
    Good luck.

  9. Christ almighty that looks good… just a couple of things. Richter never has a double jump. Why make him have it have it now? Just seems too easy. The square tiles disappearing into the background is too slow or make 2nd form Dracula be able to move as soon as he goes into that form. You got the 1st>2nd form transformation effects! Brilliant! And the black hole. God damn it Esco, nice. I just hope it doesn’t take 2 years to finish this….

    • Esco says:

      RIchter will only have the double jump in the prologue for the DEMO, not the final version.

      And the tiles are fine; they are the same speed as the original game. There is no difference there; dracula 2 is standing still longer because the rest of his AI is not programmed yet. DUH! lol

  10. munchmessiah says:

    Holy Crap… it’s beautiful, man. This hack may very well make SotN one of my favorite games ever.

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