Monthly Archives: October 2011

10/25/11: WIP log – Dracula Battle (UPDATED 11/21, ALL DONE!)

This is a quick blog post that will be updated as I create and make more tweaks to the Dracula battle. It is designed to basically let everyone gauge how much more work I have to do before I can … Continue reading

Posted in Sprites (enemies, items, candles, etc.) | 15 Comments

UPDATE: 10/19/11: Damage effects and overlays completed; bug fixes, and starting on Dracula himself!

Since my previous post I have been hard at work fixing bugs that were anywhere in the code, and finalizing stuff for a beta release, optimizing some stuff (like the views code), arranging other things, etc. I actually did a … Continue reading

Posted in General | 22 Comments

UPDATE: 10/9/11 player and enemy dmg calculations and effects

Well this week has been a good week for the “hack” progress wise; I have coded in the damage algorithm for all enemy types. This includes: What color they blink when damaged; this utilizes a similar effect to the one … Continue reading

Posted in General, Player Character Info (Alucard, Maria, Richter, etc.), Sprites (enemies, items, candles, etc.) | 19 Comments