Well I recently completed the looooooooooooooooooong task of making the text line up with the speech during the intro dialogue, as well as completing Richter’s animations during the aforementioned conversation so that they match up with it too. I also fixed several bugs in the game and implemented the first 3d object: an actual 3d clock tower (made by Jorge Fuentes). I have also completed the “auto move” script that automatically moves the character into place for dialogues, and several other times during the game. Next up is the orange overlay with a circle gradient for when Richter powers up the whip. Then I can finally, FINALLY start on Dracula. After that, I will be working on setting up the start screen, as well as the loading/deleting/copying save files screen, and the intro videos (the videos should be very easy and quick).
Here is a quick demo video showing off some basic stuff in the hack:
UPDATE 9/16: I have finally managed to get the orange overlay for Richter working (when he uses the flame whip power up). Special thanks goes to XOT from the GM community who figured out the bug in my surface, and what blend modes to use. I have also put in the Konami logo video from the start of the game, and converted the other 3 in game videos into WMV format so that I can easily play them when needed.. Special thanks goes to Incubus from the Castlevania Dungeon forums for teaching me how to do this.