Monthly Archives: July 2011

Some quick demo pics of my WIP:

They say a picture is worth a thousand words sooo………………………… *Sliding down a slope The cross and the new flaming whip (note: I have not implemented the blinking orange on richter….. yet) The holy water now looks like an actual … Continue reading

Posted in General | 8 Comments

Checklist of things that still need to be done for Richter in the Intro stage (EDITED on 9/14):

This is just a list of what still has to be done for “old richter” in stage zero before he is complete. Please note that as things are done they will be crossed out below so keep checking back here … Continue reading

Posted in Player Character Info (Alucard, Maria, Richter, etc.) | 4 Comments

Update: 7/6/11

I have spent a good portion of the last few days messing with the basic moves for richter in the intro, and for tweaking stuff like collisions and making sure that everything is the same as SOTN or changed the … Continue reading

Posted in General | 4 Comments

Update: 7/1/11

Well after getting the water properly working, and figuring out how to create and destroy particles (talk about a lot of trial and error) I moved on to the following: Enabled gamepad support: this was not NEARLY as hard as … Continue reading

Posted in General | 10 Comments