This is a quick (and rather POORLY made, lol) video of some of the changes that I have made to the Royal Chapel (sorry about the background noise at certain parts in the video… the sprinklers came on outside of my condo and I had the windows open). This video shows:
The new Bone pillar (Including a room where a LOT of them are stacked up), all new enemy AI for several monsters, as well as some occurrences of scripting involving enemies.
The room that I expanded upon in the chapel (I do not intend to do this much in the first castle, but this room just had too much wasted space)
Strategic enemy placement similar to the older Castlevanias
A hidden scripted secret that I have implemented (the money bag is just a placeholder; a better item will be here)
One of the new pieces of equipment that I have implemented into the game.
The new gates that are to be used to lock off rooms for the mid boss fights (like the Spectral Sword), and for rooms where you must kill off all enemies to proceed.
As you can see, the enemies were set in place in places where they can catch you off guard, and in ways that they complement and back each other up. There are also a LOT more of them now. This was designed behind the idea that since your character has so much more mobility & options than the older games, that more of them were needed to balance things out difficulty wise. It is intended to make you use most if not ALL of your available options to get thru an area. You will also notice that the diagonal bone pillars will face right instead of left if you enter from the right side instead.
The spectral Sword is the mid boss for this area…. however, later on in the game you do have the opportunity to face 2 of these at once, and they do keep reappearing if you leave and reenter the room (unlike this one).
You can also see that the door to the save point and out of the area have gates in front of them. This only occurs if you go to the upper tower to get the rosary; if you want to keep this new piece of equipment you have to earn it. However, there is also some meat found in the room ahead (the confession booth) so that the stage is not toooo hard, and you can also save before the boss now. The doors would also unlock once the boss has been beaten, and will not lock again after that if you backtrack for whatever reason.
Description: a divine pendant with great holy power.
Notes: Increases con & int slightly. When equipped, if Alucard or Richter takes damage there is a small random chance that a bright flash of light will burst forth in retribution and inflict 9999 points of damage to all enemies on screen. Note, that this will not effect bosses, or mid bosses at all.