Monthly Archives: May 2011

UPDATE: 5/31/11

Due to popular demand I have spoken with Serio, and he has begun the arduous task of putting in the newest version of his Richter sprite (which is much more improved) into the ric.bin file. This should be done in … Continue reading

Posted in General | 13 Comments

Status of Sprites 2: Royal Chapel

Status of Sprites – Royal Chapel: Names in red are enemies that are finalized, meaning that their AI is done and no more changes need to be made (note: not all changes are listed here, like stat alterations; that would take … Continue reading

Posted in Sprites (enemies, items, candles, etc.) | 2 Comments

The Royal Chapel is complete!

Just like the title says: all enemy AI is done, all room editing is done, all new tiles are inputted, all scripted scenario’s are complete, all vram changes are finished,  as is enemy placement, and the new secrets. The only … Continue reading

Posted in General | 3 Comments

Demo Video of some changes made to the Royal Chapel:

This is a quick (and rather POORLY made, lol) video of some of the changes that I have made to the Royal Chapel (sorry about the background noise at certain parts in the video… the sprinklers came on outside of … Continue reading

Posted in Videos | 9 Comments

UPDATE! 5/13/11

This week has been an outstanding week progress wise: Thanks to Nyx, I now know how to change everything that has to do with the tiles in the game. I have already added the tiles, colorpal, and collision info in … Continue reading

Posted in General | 1 Comment

Here birdie, birdie, birdie…..

Well after examining the blue raven and black crow I decided that their old AI was horribly pitiful. So I decided to redesign them both. The blue one was pretty simple: it pretty much flies around now after you pecking … Continue reading

Posted in Sprites (enemies, items, candles, etc.) | Leave a comment

Status of Sprites 1: Entrance 1 & 2

Status of Sprites – Entrance 1 & 2: Names in red are enemies that are finalized, meaning that their AI is done and no more changes need to be made (note: not all changes are listed here, like stat alterations; that … Continue reading

Posted in Sprites (enemies, items, candles, etc.) | Leave a comment