Yup. There’s your update people.
………….. lol, no seriously. I’ve still been working hard on the engine, in the free time I have. I have a ton of stuff I’d love to share…. but no time to do it now. My new job has been keeping me EXTREMELY busy. While it’s good because now I have WAY more funds to invest into spriting….. since it’s a new and professional level job, it is also a lot of work. Which equals less free time UNTIL, much like with my old job, I get good enough to have down time at work and can then mess with the engine there as well. Which seems to be getting very close after almost 3 months there.
So…. I’ll just leave this here: one of the new pop up animations that many enemies now have.
Also, I WILL be needing to hire 2 new artists: a spriter to do enemy sprites and various environmental objects and one to do backgrounds/foregrounds/tilesets. Anyone interested can feel free to message me here with an example of his/her work.
So that’s it for now. Hopefully soon I can put up a much more full update. I know everyone has been waiting a while and I really do appreciate the fans I have and all the patience they show me.
Welcome to my blog for the Casltevania: SOTN – Hacked project. Seeing as how I seem to get asked the SAME questions, over and over again, I figured I would create this quick little FAQ to answer the most common ones about what my goal is with my project, as well as addressing many of the commonly asked questions about it.
I AM NOW TAKING DONATIONS TO HELP PAY FOR SPRITE WORK! They can be made to my paypal account under firstname.lastname@example.org. Here is a post with some demo vids up of 2 new bosses I have already had sprited for me! These cost over $500 total which is why I can now use all the donations I can get: https://sotnhacked.wordpress.com/2014/09/16/donations-now-open-also-a-video-of-pazuzu-cyclops-and-the-color-rotationpalette-shader-in-use/
First off some useful links:
Please be sure to read this before asking any questions because anyone who asks one of the questions that is located and answered in this faq, runs the risk of basically being ignored on here.
ALSO PLEASE NOTE: this 2D project has been moved to the Unity3D engine!
First some quick rules:
Do not put up more than one post in a row on any topic UNLESS the post is over 3 days old; if you have something extra to add please edit your old post rather than double posting. The first time this is done, I will merely delete the post. The second time you will be called out on it, the third time you get blocked. Please do not spam me; nice and simple.
Do not say things about me losing interest in the hack and dropping it, or the project getting shut down, blocked, taken over by aliens, etc. That is my problem not yours, and the negativity is not welcome.
Do not ask for updates or demos for the hack….. PERIOD! You will get them when everyone else does.
Do not try to add me on MSN, Yahoo, AIM, Facebook, Myspcace, etc. without speaking to me first. Unless you are assisting with the hack, or you are a personal friend to me I will not even consider doing so. You can communicate with me on here; that is what the blog is for. If you attempt to add me anywhere else and you do not fit into the criteria I mentioned above, you will be blocked on the spot without warning. Sorry if this sounds negative, but it is what it is. 🙂
Now on to the questions:
I want to contribute: is there some way that I can assist with the hack?
ANSWER: There absolutely is: I need people to rip sounds, make shaders, and I could always use anyone who has artistic skills, or is really good with unity or coding in C# in general. I don’t want people to code for me (I am the only one who will be coding the game, since besides myself only the developers of the game have all of the extensive knowledge necessary to duplicate all of the stuff in SOTN) but if you have a lot of C# coding skill you can contact me, and I am sure that there would be many things we could come up with together.
If you want to contribute and are SERIOUS about it, feel free to send me a message here. Not to sound rude, because I appreciate any help that I get (I am actually a very gracious man) but if you volunteer and do not produce, you will no longer be asked for assistance. I have just had too many people offer to help, and then never even finish a single thing and just have excuses
How is this hack being made?
ANSWER: Initially I was utilizing memhack to find and change things in ram for the PSX version of the game . I graduated to also making ASM changes, and changing things directly in the ISO file from there. However, after over 4 years of working on the thing, it had become apparent that I wasn’t making much ground and that it could take YEARS before the hack could be done.
This was obviously unacceptable; so I began searching for alternatives and found one: recreating the game in Unity3D. This would not only make it possible for me to do WHATEVER I want, but it would also speed things up enormously, greatly improve compatibility and use less resources. This was initially being done in GameMaker; but that proved WAY too buggy and slow for my tastes.
But Esco, I thought Unity#d was too limited for 2D to do a game like this?
ANSWER: absolute rubbish; it has joystick support, can do 3d models, has much butter particle control, as well as better collision possibilities, scaling, rotation, transparencies, can use mp3’s, etc. etc. And with its new native 2D features, I just couldn’t say no!
Will I be redoing/using any of the Saturn things?
ANSWER: I will be redoing the garden to be a totally different area in a difference place. The same with the cursed prison. I will not be using Richter’s sprite from the game; it is god awful. As for Maria, she will include all of her stuff from the PSP version, and some stuff from the Saturn version. I will not be including any of the new enemies from the Saturn except the wraith; 99% of them are god awful and the port sucked in general.
Will Maria be included in the game?
Will there be Japanese voice overs in the game in addition to English ones, or will you use the voices from the PSP game?
ANSWER: At first no. I am really not concerned with this, and many fans just didn’t seem to care if we had dual language support. And I plan on using the PSP voice clips for the English dialogue.
Will I be able to play the “hack” on **insert system name here?**
ANSWER: if your system can run a normal PC exe file… then yes. I do not know if there will be a mac version at this time.
Will you be providing bug fixes/updates after the hack is released?
ANSWER: Definitely! Although I will try my best to find all the bugs that I can, I am not perfect and I recognize that people will probably find stuff that I missed. I see no point in releasing a game if I am not going to be responsible and maintain it.
Will there be any new areas in the castle?
Will there be any new items/weapons/bosses?
Will Richter and Maria have a whole playable game?
ANSWER: Yes; they will both have an inventory, equipables, relics, and their own unique abilities and spells. They will also be able to fight all of the same bosses that Alucard can fight.
When will the hack be released?
ANSWER: as I have always said: when it is done
Can I have an update on **insert something here**
ANSWER: asking for updates, mentioning my project being shutdown by whatever or whoever, or being a troll in general will get you automatically blocked!!!!! All updates are put up on here, and if you are a personal friend then you know of other more private ways to ask me stuff. 🙂
Esco, can you put **insert item here* into your game? I think it would be sooooo cool and I would love you forever, LOLOLOL!
ANSWER: I only take suggestions and requests from people who have contributed to the project and will assist me with making it. If you are not one of them, then the answer is hell no. lol
Can I be a bugtester for you?
ANSWER: NO…… HELL NO….. HELL MOTHERFUCK NO!!!! Lol. I say this because the majority of you who ask me this are just hoping to get your hands on the game before everyone else, and will not provide me any real play testing data.
In the future, when I do need bug testers, they will only be provided the portion of the game that they are testing. And that will be all, to ensure that they focus on actual TESTING and not on just PLAYING! 😉
More questions to come as I get them and deem it necessary to place them up here. Thanks for reading.
The engine isn’t dead and has made a TON of progress; Alucard’s sprite sheet has been completed….. blah blah blah, coding in swimming information for Alucard, blah blah blah, made the shaders I needed etc. etc. blah blah…. blah blah…. blah…. and… blah.
…………… oh wait, you guys want more details? Lol, ok then. 😛 Let’s put it this way:
- Alucard’s original sheet was a little under 300 sprites; mine is at 682. That isn’t counting wolf form or bat form of course. It took about 10 months to do and cost about $2265 (which is far more than I thought it would but the results are really amazing). A detailed cost sheet will be released soon with lots of cost details since I’m sure many of you are curious about why and would like to some details. SPECIAL THANKS GOES OUT TO LVLV & PHILIP BOYNE who each contributed $50 to this endeavor, for a total of $100. It definitely helps. 😀
- Weapon animations are now being done for Alucard and should be completed within 2 months. I would love to go into more detail here, but a video would explain things much easier. Which I plan to put up in the next few weeks
- Alucard now has an actual swimming animation along with attacks for it. These are limited to sword/club attacks and the Valmanway/Crissaegrim as a special. I am in the process of coding swimming in along with a new collision box for it. One limit will be that Alucard will NOT be able to change to wolf in the water now since I don’t plan to have sprites made for swimming in wolf form (which would be at extra cost and somewhat useless overall).
- I taught myself CG shader in the last 2 months or so and managed to create the majority of the rest of the shaders I need. Which was a daunting task in itself. As it stands now, there are just 2 effects left that I may need help on: one is Olrox’s death in his 2nd form where pieces of skin fall off and then pieces of the skeleton revealed underneath blow away (which may need to be done manually piece by piece) and the other is the part of akmodan’s death where he disappears pixel by pixel as that same pixel blows away (which I have a few ideas on too).
In any event, I look forwarding to put up a video showcasing lots more stuff in the next few weeks. Since I know that seeing is believing. I actually meant to put one up for a while, but I always end up thinking “I’ll just do this one more thing and then throw one up.” Which then turns into another thing…. and another… and another…. etc. etc. ad infinitum. Anyone else out there who programs, I’m sure knows EXACTLY what I mean. 😉
Donations as always can be made to email@example.com.
Thanks for the support everyone. And your patience.
Hi, everyone. I’m not dead and the engine is still constantly being worked on. Alucard’s sheet is about 70% done which has thus far cost about $1,100 (no that is not a typo; you get what you pay for and sprite work is EXPENSIVE) so any donations would really help speed things up here. I am also working on bat form right now. Just about everything else except wolf form for him is done coding wise.
I know how panicky people get when they don’t see updates for a while, but rest assured that a LOT has been done these last few months. I just have an extremely busy schedule so I haven’t had time to update the sites with a new vid. Any free time is instead spent on working on the engine.
Stay tuned for a much larger update soon! And thanks for all your support! 👍
DONATIONS TO HELP PAY FOR SPRITE WORK CAN BE MADE TO MY PAYPAL ACCOUNT: firstname.lastname@example.org. If you make one, please leave me a comment with your name and letting me know how much so I know who to thank.
The video can be found here:
Here are the 2 animations mentioned in the video:
And here is an additional WIP concept sprite for Axe Armor Captain:
Feedback is wanted on all of these sprites from fans and spriters alike, so feel free to leave a comment. I really want to know what people think of the animations thus far, and I could use some serious suggestions on how to redo Axe Armor. I will say to keep it civil if you want your comment approved as the artist who made these worked really hard on them. So let’s see some constructive criticism here guys. Enjoy.
I AM NOW TAKING DONATIONS TO HELP PAY FOR SPRITE WORK! They can be made to my paypal account to the email address of email@example.com. If you make one, please leave me a comment with your name and letting me know how much so I know who to thank.
Here is the newest update about the engine; sorry about the wait, I have been meaning to put this video up for a while. I also apologize for the length because it is about 4o minutes long, but I’ve been working on a LOT in the last 3-4 months. Future videos will be much shorter and more frequent.
Feel free to leave any comments below as usual. If you feel like you can do sprites for the game, or can code shaders in Unity (using CGshader and ShaderLab language) or are very experienced with Unity and C# in general and could assist as a subject matter expert please leave a comment below and I will get back to you ASAP.
All donations can be made to Esco1979@cfl.rr.com on paypal.com.
P.S. I missed mentioning two 3d objects in the video: the 3d coffin for the trio is done, and the mist still needs to be completed (it uses mesh distortion).