- Graveyard & bridge, but mostly a Forest (a sort of tribute to the path leading to the castle in Simon’s Quest) – Cyclops
- Castle Entrance – Wyvern
- Alchemy Lab – Slogra & Gaibon
- Marble Gallery – Behemoth (mid-boss at end)
- Outer Wall – N/A (Doppelganger room now leads to nightmare area)
- Nightmare (several screens long now)- Succubus
- Library – Lesser Demon (leap stone & mist needed to reach him)
- Chapel – Hippogryph (there will now be a save point right before him instead of after; which was lousy design in the original SOTN)
- Castle Keep – Richter Belmont or Alucard (depends on player used)
- Underground Caverns – Scylla
- Sewer (located where the garden is in the saturn version) – Beezelbub
- Colosseum (to be made a larger area) – Minotaur & Werewolf
- Clock Tower (to be made larger and MUCH more hazardous) – Malphas (a.k.a. Karasuman)
- Underground Mine – Cerebus (now found at end of stage)
- Catacombs – Legion (a.k.a. granfaloon)
- Olrox’s Keep – Olrox
- Castle Center – Maria or Alucard (depends on player used)
- Sky walkway – Darkwing Bat
- Garden of Madness – Camilla’s Mask
- Muddy Tombs – Mummy Twins
- Phantom Village – Dragon Zombie
- Ghost Ship – Medusa (another minor CV3 reference here)
- Cursed Prison – The Creature
- Skeleton Cave – Death
- Entrance to Castle Center – Doppelganger (based on which character you use)
- Castle Center – Shaft & Lord Dracula
- Treasury – Mummy, Cyclops, Pazuzu (a tribute to CV3)
- Arena (vastly expanded and changed) – Grant, Sypha, & Trevor.
- Unknown Portal – Galamoth
- ????????? – SECRET
wassup Esco Searching trough The Web i Have Found Some Interesting Thing´s That you May can use.
First One is In this Site :http://www.webxprs.com/blogpunisher/la-maldicion-de-castlevania/
(Scroll To #10 ,#11 and #14)
#10 The Game Have Some Interesting TIles Of The Mad Forest And Other Ones That Can Be Used as The Cyclop´s Boss Room .
#11 Some Tiles And Trevor Slide Attack Can Be Used on Trevor Boss To Make The zombie trio More Anoyng
#14 Based On Richter Sprite Of this game, Your SpriteMaster Can Draw and Design out Good Cloacked Richter Frames.
Super Castlevania IV Treasure room ? Is The One that U want ?I Ripped It Maybe Some Bg´s Could Be Used
Alas The Sewer BG that i´m ripping is from Unholy Sanctuary (A Japanese Game I Dont Know The Maker Name) Can Be Found in this Vid :http://www.youtube.com/watch?v=uzcZGsVt9NA
Take a look at !2:50 to !6:00 On the Video To See it. The Rest is irrelevant.
And don´t trying to be inconvenient but what will you work on Now on The Engine.?
i have added you. as i have said from 19 to 21 i´m online on MSN.
well, interesting. the holidays from my university are coming and I will have the entire summer for free i can help you if you are working alone has a list of what needs to be done?
Thanks for the offer. I am in need of sprite help at this time. Do you have any artistic skills?
i Suggest use the Sewer of the castlevania Dracula X from The SNES as it look´s good with some Work what u think about it ?
What sewer? There is no sewer in that game that I remember. Just underground caves and a water area.
sorry for my mistake it´s rondo of blood sewer area after you drop down through the chase of behemot my idea is to join pieces of this level and the aqueducts of dragon from HoD and editing the ghost ship of rond to fit well , with the correct monsters ,these two areas can be hazardous as hell. as for the muddy tombs with a great edition the sandy grave stage from PoR will be very great.
I know what you are talking about now; sadly that area is WAY too bland too use. The tiles from the sewer in HOD would be nice, but they would need to be touched up to fit into SOTN.
The sandy grave stage is a lousy stage in general. I would not even think of using it for my muddy tombs area. Sorry.
as i can see …
for the bosses you may can ask Serio (The owner of the Castlevania Fighter Series)
as for the stages you will have a major work on them mainly the treasury with that fucking fog layer and is a good idea to remove tiles from other games that are similar to Cv like Avenger and Ds Cv´s in that case i will search trough the web and later i will sugest u things
i´m glad to see that have one man in this whole wolrd that will do this remake of SoTN
i want to help but i dont have any artistic skills –’
“Phantom Village – Dragon Zombie”
great choice, hop the “big battle” theme will be there too
hey Esco The Chinese series of Castlevania Have some good tiles to Fit In But the problem is that they are mobile games. but i think the work that u will have to put them in SOTN dont make the efforts whorty
Where can I find these tiles please?
some PIC´s of the level´s
walkway to ghost ship :http://alicia.mobile9.com/download/wmpreview/317/1328453672-1.jpg
forest of doom :http://img0.uploadhouse.com/fileuploads/6769/6769430165a67a5cd522425dd774cc10ad7f1e8.jpg
the ”Sewer” : http://mobilesgames.ru/uploads/posts/2010-10/1285941091_rrljxcyuegeamgm.jpeg
walkway leading to floating castle :http://alicia.mobile9.com/download/wmpreview/317/1282864819-2.jpg
Some of the forest tiles look good for the ground, and the ghost ship in the background looks badass, but WOW what is up with the goofy pink clouds and aurora borealis? lol, the sewer room just looks like a random room, not at all like a sewer in that pic. I hope the rest of the stage looks better.
Harmony of Dissonance is a GBA game, but the point stands.
.
EDIT BY ESCO: OOPS! I didn’t even notice my typo until you pointed it out. I corrected it. Thanks.
I suggest taking tiles primarily from the DS games as they most closely match the style of SotN and would require the least amount of editing. I’ll have a look at maps and make some suggestions later.
I was thinking along similar lines; but they will still need some touching up. Mostly palette and shading changes such as being darker.
However, for some things like the skeleton cave, the COOLEST tiles exist only in Harmony of Dissonance which is a GBA (CORRECTED! Thanks Abster) game. That title has a lot of EXCELLENT tiles in it, that sadly would need a substantial amount of work to fit into SOTN.
Agreed.There are some pretty neat set pieces in several non-DS games and eve some of Koami’s other titles. It might be neat to build a tilt set with several nods to multiple games.
My thoughts exactly. As long as it doesn’t look like the nonsensical cut and paste jobs they did in Castlevania HD. That tile work was pure shit!